AddBlip¶
Parameters¶
- blip sprite
number
- as short range
boolean
optional - blip name
string
optional - scale
number
optional - color
number
optional - alpha
number
optional
Returns¶
- the blip id
number
Raise¶
error
the sprite id wasn't anumber
Examples¶
local coords = Coords(GetEntityCoords(PlayerPedId()))
coords:AddBlip(1, true, 'awesome blip', 0.6, 1, 255)